Here we're given an intro tutorial level that quickly leads into another eight (!) stages of lessons. You would think that after seventeen installments and countless remakes, Team 17 would be better at starting Worms games. These objects don't radically change the way you play Worms, but it's a good idea I would like to see in the future. Sometimes it's a water bottle blocking a path, other times it’s a lighter just waiting to explode. Now there are solid items on the field, which can be moved and exploded for devastating results.
It's also worth noting that the world doesn't transform in the way we're used to. Some of the changes break many of my favorite items. I'm fine with the addition of soldier classes and water (even unrealistic water), but I'm of the mind that the gameplay wasn't broken and didn't need fixing. The ninja rope feels entirely different and all of the attacks feel as if there is more gravity holding everything down. That is to say, moves and strategies you've honed over a dozen years of playing will no longer work. Speaking of physics, all of the Worms mechanics have been tweaked to be slightly more realistic. It's even more frustrating when an enemy is saved from certain death because of the funky water physics. Sometimes it actually flows up hills, other times it stops on sharp slopes. As a result, the water never acts like you would expect. But not even the wildest Bill Cosby sweater is going to be able to sell the see-through gelatin found in Worms Revolution. For one thing, the water doesn't actually resemble any water I've seen. Unfortunately, the water effects don't work as advertised. The water can also work as a way to move characters across the level, or better yet, to their death. If your worm is submerged, he will begin to run out of oxygen and eventually drown. Some levels will feature pockets of water (or, in some cases, water bottles), which send a flood liquids onto the playfield.
#Worms revolution game modes series
Liquid has always been part of the series in one way or another, but here you can use it to flush your enemies off the map. I can see how these characters can really change the strategies at play, since some characters can fire stronger bullets and others can sneak in small areas.Īnother big change involves the addition of water. These different classes include the slow moving yet powerful Heavy, the health-giving Scientist, the fast moving scout and, of course, your normal all-around worm. For starters, players can now customize their team with four different types of worms. Your job is to be the last worm standing.Īlthough the core fundamentals remain the same, Team 17 has made some smart changes. On top of grenades, bazookas, shotguns and homing missiles, players are also able to teleport, fly using a rocket pack and swing on the ninja rope. Each side takes turns moving their worm soldier and firing one of the dozens of unique weapons.
Although everything is presented using polygons, this sequel is played entirely from a 2D perspective. Worms Revolutions is a lot like any Worms game, in that you take a team of four elongated soft-bodied invertebrate insects into a turn-based battle to the death. Unfortunately, some of the changes makes this version of Worms a lot less playable.īut let's not get ahead of ourselves. The good news is that a lot of these new concepts work to freshen things up. Here we are given more realistic physics, class-based soldiers, a new graphics engine and lots of water. With the exception of the ill-advised 3D installments, this is the most progress I've seen in a Worms game since 1999's Armageddon. To Team 17's credit, Worms Revolution brings a lot of new ideas to the table. I can't help but wonder what amazing ideas were discarded in an attempt to perfect this one popular franchise. In the past ten years, this UK-based developer has only strayed away from the Worms series a few times. Worse, I think about the toll it has taken on Team 17. Playing this perfectly good, but mostly unspectacular Xbox Live Arcade release just reminded me of how many incarnations there have been since 1995. Needless to say, Team 17 has kept fans of this addictive turn-based franchise busy, no matter what system they own.īut as I play Worms Revolution, I find myself starting to resent this series I loved so much. On the Xbox Live Arcade, there are currently four Worms titles and several packs of downloadable content. That number skyrockets when you include the various remakes, ports, sports games and other weird spin-offs. By my count, this is the seventeenth Worms game in as many years.